Backed this on Backerkit and it's an absolutely exquisite digital book - very fun to read through, with a great sense of narrative voice and a fun little world constructed around the mechanics. Hopefully will get to try to play it soon!
One question for the creators if they happen to read the itch comments: why does the Chronomancy thesis call for you to draw a little analog clock and mark it when the player uses a Chronomancy ability? I expected one of the other aspects of the thesis to reference it, but unless I missed something, it doesn't seem to. Is it just intended to be fun flavour?
The matter of the clock is two-fold. We really enjoy mechanics that ask you to physically alter your character sheet to reflect how your character is changing; to that end, the clock is there as a constant reminder of how much you've tampered with the timeline. Eventually it might stop looking like a clock so much as a black dot wearing through the fabric of your sheet (and, therefore, the world).
On a meta-level, we also played with the idea that it was part of a mechanic in a previous timeline, but now it's paradoxically left over. That's more of a musing than design intent, though.
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Backed this on Backerkit and it's an absolutely exquisite digital book - very fun to read through, with a great sense of narrative voice and a fun little world constructed around the mechanics. Hopefully will get to try to play it soon!
One question for the creators if they happen to read the itch comments: why does the Chronomancy thesis call for you to draw a little analog clock and mark it when the player uses a Chronomancy ability? I expected one of the other aspects of the thesis to reference it, but unless I missed something, it doesn't seem to. Is it just intended to be fun flavour?
Glad you enjoyed reading it!
The matter of the clock is two-fold. We really enjoy mechanics that ask you to physically alter your character sheet to reflect how your character is changing; to that end, the clock is there as a constant reminder of how much you've tampered with the timeline. Eventually it might stop looking like a clock so much as a black dot wearing through the fabric of your sheet (and, therefore, the world).
On a meta-level, we also played with the idea that it was part of a mechanic in a previous timeline, but now it's paradoxically left over. That's more of a musing than design intent, though.